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Privacy Policy — Idle Business Tycoon

Gameplay diagnostics and optional session recording

In updated versions that include diagnostics, we collect crash categories and a short code-location fingerprint to identify bugs. We do not send exception messages, stack traces, account details or anything you type.

If you choose to allow gameplay recording, PlayBrain can reconstruct a sample of your play using screen changes, taps, timing and game state. This is not video or audio recording. Nonogram captures puzzle marks and Idle Tycoon captures business and currency state. Other games provide action timelines. Recordings use a random session identifier, not your advertising ID.

Recording is off until you allow it. Change your choice in Settings, Gameplay recording. Declining does not affect gameplay, rewards or purchases. Each capture lasts at most ten minutes. Captures become unavailable after seven days and are deleted during our daily cleanup. We use our existing backend, not a third-party session-recording service.

Your choice and at most one pending recording are stored on your device. Recordings are encrypted in transit and available only to our private review tools. We use them to identify bugs and confusing gameplay, not for advertising or tracking across apps.

Last updated: 14 October 2026

This Privacy Policy describes how the mobile game Idle Business Tycoon ("the App", "we", "us"), published by PlayBrain, handles information when you play. The App is a single-player offline idle game. We try to collect as little as possible.

The short version

  • We do not require an account, sign-in, name, email, or any personal detail to play.
  • Your game progress is saved on your device. If you are signed in to Google Play Games, a copy is also backed up to your own Play Games account (Google's Saved Games) so it can be restored. We do not store it on any server of ours and cannot read it.
  • Apart from that backup and the anonymous gameplay analytics described below, the only data leaving your device comes from Google AdMob, the third-party service that shows the optional "watch an ad for a ×2 boost" rewarded videos and, since September 2026, a short full-screen advert that may play when you leave a screen (never in your first few minutes, never twice within five minutes, never more than a few times a session). The App shows no banner (removed in version 1.1.10). Buying Remove Ads takes away the full-screen advert and leaves every rewarded video in place. You can change your consent choice at any time from Settings, Privacy options.
  • The App offers optional in-app purchases, paid through Google Play. We never see or store your payment details. Purchases are always optional; the game is fully playable for free.

Information we collect ourselves

Nothing that identifies you. The App has no login and no user profile. Your saved game (cash, businesses, upgrades, settings) is stored locally on your device using the operating system's standard storage and is never sent to us. Uninstalling the App deletes this local data. If you are signed in to Google Play Games, a copy of your saved game is also backed up to your own Play Games account (Google's Saved Games) so it can be restored on a new phone or after a reinstall. Google keeps that copy under its own privacy policy and you can delete it from the Play Games app; we cannot read it.

The App does send anonymous gameplay analytics to a server we run at playbrain.games: a random identifier the App generates for itself on first launch, plus the events listed below, plus the app version and platform.

We now also record which screen you are on, which run you are playing and how far into it you are, how long a session lasted and which screen it ended on, whether an optional advert was offered and how it ended, and in-game currency earned and spent. All of it is gameplay: numbers and words our own code chooses from a fixed list. Nothing you type is sent, and nothing here identifies you.

EventWhat it records
first_openthe app was opened for the first time after install
install_attributionwhere this install came from: a Google ad, the Play Store, another PlayBrain game, or elsewhere, plus the ad campaign name (never the ad click identifier). Sent once, after install
session_starta play session began, and how many sessions this install has had
session_enda play session ended, how long it lasted and which screen it ended on
screen_viewwhich screen you are on, and which screen you came from
first_interactionthe first time you touched anything, and how long after opening
tutorial_startthe guided first puzzle began
tutorial_stepwhich step of the guide you reached
tutorial_completeyou finished the guide
tutorial_skipyou dismissed the guide, and at which step
level_starta puzzle was opened, which one, and which attempt this is
level_completea puzzle was solved, how long it took and how many moves
level_faila puzzle was lost, and why
level_abandona puzzle was left unfinished, how far through, and how you left it
currency_earnedin-game currency was earned, and from what
currency_spentin-game currency was spent, and on what
currency_blockedsomething cost more in-game currency than you had
ad_offer_shownan optional advert was offered
ad_offer_hiddenan optional advert was not offered, and why
ad_offeredyou tapped an optional advert offer
ad_load_resultwhether an advert was available, and how long it took
ad_resulthow the advert ended
ad_reward_grantedthe reward for watching was given
ad_declinedyou declined an advert offer
interstitial_checkyou changed tab and the advert rules were asked
interstitial_showna change of tab played a full-screen advert
interstitial_resulthow that advert ended
ad_revenuewhat one advert earned, as reported by the ad network (the advert type, the amount, its currency and how precise the network says that amount is)
feature_useda feature was opened, completed, claimed or switched
review_prompt_shownthe rating prompt was requested
review_prompt_skippedthe rating prompt was not shown, and why
reminder_offer_shownthe game offered to send you reminders
reminder_offer_resultwhether you said yes or not now to that offer
reminder_permission_resultwhether your phone allowed notifications when asked
reminder_scheduleda reminder was set, what kind and how many hours away
reminder_openedyou opened the game from a reminder
cross_promo_openthe More games sheet was opened
cross_promo_clickanother of our games was tapped
action_blockedthe game refused what you tapped, what you were trying to do, and why
iap_store_openthe shop screen was opened
iap_offer_showna purchasable item was shown
iap_purchase_startyou tapped buy
iap_purchase_resultwhether the purchase completed, was cancelled, is pending, or failed
iap_restore_startyou asked to restore purchases
iap_restore_resultwhether the restore found anything
iap_entitlement_changedwhat you own in the game changed
iap_unavailablethe store could not be reached

Our server also records the country you are in, which it works out from your network address when the App first reports; the address itself is not stored.

Two notes so that list reads exactly. The four level_ events describe a Cash Out run in this game rather than a puzzle: one run begins, has a length, and either reaches its Cash Out or is left. level_fail is never actually sent by this App, because an idle run cannot be lost; it is listed only because the generator that produces this table derives the whole four-name set from the presence of the others, and naming one event we cannot send is safer than omitting one we can. The currencies are Angel Tokens, Legacy and Insight: the game's own imaginary units. Cash is deliberately not recorded.

We do not collect raw exception messages or stack traces. Limited diagnostics and optional gameplay recording in updated versions are described in the notice above.

To stop collection, uninstall the App. To request deletion, email [email protected].

Rating prompt

The App may occasionally ask you to rate it using Google Play's own in-app review dialog. Google decides whether that dialog actually appears; we only ask. Any rating you leave goes to Google Play, not to us, and we cannot see who left it.

Information collected by Google AdMob (advertising)

The App shows rewarded ads, short videos you can optionally choose to watch in exchange for an in-game boost (for example the "x2 boost" button). One advert is not optional: a short full-screen advert (an interstitial) may play when you leave a screen, never in your first few minutes, never twice within five minutes and never more than a few times a session. The App shows no banner (removed in version 1.1.10). Buying Remove Ads takes the full-screen advert away and leaves every rewarded video in place. These ads are provided by Google AdMob / Google Mobile Ads. When an ad is requested or shown, Google may collect and process:

  • a device advertising identifier (e.g. Android Advertising ID),
  • IP address and general device information (device model, OS version, language),
  • ad interaction data (which ads were shown, viewed, or clicked),

in order to serve, cap, measure, and (where permitted) personalize ads, and to detect fraud and abuse. This processing is governed by Google's own privacy terms:

Before any advert is requested, the App runs Google's consent form; where your region requires it the form is shown, and if it says adverts may not be requested, none are. All adverts may be personalised where the law allows it. In the EEA and the UK this follows the choice you make on Google's consent form, and you can turn personalisation off at any time in your device settings (Settings → Privacy → Ads).

We do not sell your data.

In-app purchases

The App offers optional in-app purchases. Transactions are processed by Google Play Billing (or the Apple App Store on iOS). We never see or store your payment details. The platform shares with us only a non-payment receipt or entitlement token used to unlock the purchased content (for example "ads removed" or a permanent boost). Purchase entitlements are stored locally on your device like the rest of your save data. Purchases are always optional; the game is fully playable for free.

Local notifications

If you enable notifications, the App schedules local reminders (e.g. "your empire has earnings waiting") directly on your device. These contain no personal data and are not sent through any server. You can turn them off any time in the App's settings or your device settings.

Your choices and controls

  • Reset or limit ad tracking: On Android, Settings → Privacy → Ads lets you reset or delete your advertising ID and opt out of ad personalization.
  • EEA/UK users: where required, Google's consent form is shown before any ad is requested, and your answer can be changed from Settings, Privacy options.
  • Delete your data: uninstalling the App removes all locally stored game data. To request deletion of the anonymous analytics connected to your installation, email [email protected]. For data held by Google through ad serving, see the Google links above.

Children

The App is intended for a general audience and is not directed at children under 13. We do not knowingly collect personal information from children. If you believe a child has provided personal information, contact us and we will address it.

Changes to this policy

We may update this policy as the App evolves. Material changes will be reflected by a new "Last updated" date at the top of this page.

Contact

Questions about this policy? Email [email protected].