Privacy Policy — Idle Business Tycoon
Gameplay diagnostics and optional session recording
In updated versions that include diagnostics, we collect crash categories and a short code-location fingerprint to identify bugs. We do not send exception messages, stack traces, account details or anything you type.
If you choose to allow gameplay recording, PlayBrain can reconstruct a sample of your play using screen changes, taps, timing and game state. This is not video or audio recording. Nonogram captures puzzle marks and Idle Tycoon captures business and currency state. Other games provide action timelines. Recordings use a random session identifier, not your advertising ID.
Recording is off until you allow it. Change your choice in Settings, Gameplay recording. Declining does not affect gameplay, rewards or purchases. Each capture lasts at most ten minutes. Captures become unavailable after seven days and are deleted during our daily cleanup. We use our existing backend, not a third-party session-recording service.
Your choice and at most one pending recording are stored on your device. Recordings are encrypted in transit and available only to our private review tools. We use them to identify bugs and confusing gameplay, not for advertising or tracking across apps.
Last updated: 8 June 2026
This Privacy Policy describes how the mobile game Idle Business Tycoon ("the App", "we", "us"), published by PlayBrain, handles information when you play. The App is a single-player offline idle game. We try to collect as little as possible.
The short version
- We do not require an account, sign-in, name, email, or any personal detail to play.
- Your game progress is saved only on your device. We do not upload or store it on any server.
- The only data leaving your device comes from Google AdMob, the third-party service that shows the optional "watch an ad for a ×2 boost" rewarded videos and, since September 2026, a short full-screen advert that may play when you switch tabs (never in your first couple of minutes, never more often than a fixed cap allows). You can change your consent choice at any time from Settings, Privacy options.
Information we collect ourselves
Nothing that identifies you. The App has no login and no user profile. Your saved game (cash, businesses, upgrades, settings) is stored locally on your device using the operating system's standard storage and is never sent to us. Uninstalling the App deletes this local data.
The App does send anonymous gameplay analytics to a server we run at playbrain.games: a random identifier the App generates for itself on first launch, plus the events listed below, plus the app version and platform.
We now also record which screen you are on, which run you are playing and how far into it you are, how long a session lasted and which screen it ended on, whether an optional advert was offered and how it ended, and in-game currency earned and spent. All of it is gameplay: numbers and words our own code chooses from a fixed list. Nothing you type is sent, and nothing here identifies you.
| Event | What it records |
|---|---|
| first_open | the app was opened for the first time after install |
| session_start | a play session began, and how many sessions this install has had |
| session_end | a play session ended, how long it lasted and which screen it ended on |
| screen_view | which screen you are on, and which screen you came from |
| first_interaction | the first time you touched anything, and how long after opening |
| tutorial_start | the guided first puzzle began |
| tutorial_step | which step of the guide you reached |
| tutorial_complete | you finished the guide |
| tutorial_skip | you dismissed the guide, and at which step |
| level_start | a puzzle was opened, which one, and which attempt this is |
| level_complete | a puzzle was solved, how long it took and how many moves |
| level_fail | a puzzle was lost, and why |
| level_abandon | a puzzle was left unfinished, how far through, and how you left it |
| currency_earned | in-game currency was earned, and from what |
| currency_spent | in-game currency was spent, and on what |
| currency_blocked | something cost more in-game currency than you had |
| ad_offer_shown | an optional advert was offered |
| ad_offer_hidden | an optional advert was not offered, and why |
| ad_offered | you tapped an optional advert offer |
| ad_load_result | whether an advert was available, and how long it took |
| ad_result | how the advert ended |
| ad_reward_granted | the reward for watching was given |
| ad_declined | you declined an advert offer |
| feature_used | a feature was opened, completed, claimed or switched |
| review_prompt_shown | the rating prompt was requested |
| review_prompt_skipped | the rating prompt was not shown, and why |
| cross_promo_open | the More games sheet was opened |
| cross_promo_click | another of our games was tapped |
Two notes so that list reads exactly. The four level_ events describe a Cash Out run in this game rather than a puzzle: one run begins, has a length, and either reaches its Cash Out or is left. level_fail is never actually sent by this App, because an idle run cannot be lost; it is listed only because the generator that produces this table derives the whole four-name set from the presence of the others, and naming one event we cannot send is safer than omitting one we can. The currencies are Angel Tokens, Legacy and Insight: the game's own imaginary units. Cash is deliberately not recorded.
We do not collect raw exception messages or stack traces. Limited diagnostics and optional gameplay recording in updated versions are described in the notice above.
To stop collection, uninstall the App. To request deletion, email [email protected].
Rating prompt
The App may occasionally ask you to rate it using Google Play's own in-app review dialog. Google decides whether that dialog actually appears; we only ask. Any rating you leave goes to Google Play, not to us, and we cannot see who left it.
Information collected by Google AdMob (advertising)
The App shows rewarded ads — short videos you can optionally choose to watch in exchange for an in-game boost. These ads are provided by Google AdMob / Google Mobile Ads. When an ad is requested or shown, Google may collect and process:
- a device advertising identifier (e.g. Android Advertising ID),
- IP address and general device information (device model, OS version, language),
- ad interaction data (which ads were shown, viewed, or clicked),
in order to serve, cap, measure, and (where permitted) personalize ads, and to detect fraud and abuse. This processing is governed by Google's own privacy terms:
- Google Privacy Policy: policies.google.com/privacy
- How Google uses information from sites/apps that use its services: policies.google.com/technologies/partner-sites
We do not sell your data, and the App contains no in-app purchases — ads are the only monetization.
Local notifications
If you enable notifications, the App schedules local reminders (e.g. "your empire has earnings waiting") directly on your device. These contain no personal data and are not sent through any server. You can turn them off any time in the App's settings or your device settings.
Your choices and controls
- Reset or limit ad tracking: On Android, Settings → Privacy → Ads lets you reset or delete your advertising ID and opt out of ad personalization.
- EEA/UK users: where required, ads are served on a non-personalized basis or subject to a consent prompt.
- Delete your data: uninstalling the App removes all locally stored game data. For data held by Google through ad serving, see the Google links above.
Children
The App is intended for a general audience and is not directed at children under 13. We do not knowingly collect personal information from children. If you believe a child has provided personal information, contact us and we will address it.
Changes to this policy
We may update this policy as the App evolves. Material changes will be reflected by a new "Last updated" date at the top of this page.
Contact
Questions about this policy? Email [email protected].