Scroll through the playable post and drag the unhappy shapes to new spots to see how society shifts. Works best on a desktop or laptop.
Parable of the Polygons is a "playable post" about the surprising math of segregation. You are introduced to a society of cute triangles and squares who are perfectly happy living in a mixed neighborhood, with one small catch: each shape feels a little uncomfortable if it is too outnumbered by the other kind. As you drag unhappy shapes around and run the built-in simulations, you watch this tiny, seemingly harmless preference snowball into a deeply segregated world that no individual shape actually wanted. The piece is a hands-on illustration of economist Thomas Schelling's famous segregation model, and it has become a classic teaching tool for emergent behavior, systems thinking, and how collective outcomes can diverge from individual intentions. Parable of the Polygons was created by Vi Hart and Nicky Case and released into the public domain (CC0), which is what lets PlayBrain self-host the original open-source build for you to play here.
Credits: Parable of the Polygons by Vi Hart and Nicky Case, released into the public domain (CC0). Source: github.com/ncase/polygons