Break all the bricks to advance!
Brick-breaking games started with Atari's Breakout in 1976, a game designed by Steve Wozniak and Steve Jobs before they went on to found Apple Computer. The genre evolved through Arkanoid in 1986, which added power-ups and enemy elements that transformed a simple ball-and-paddle concept into something far more dynamic. The physics of ball-angle control create genuine skill depth beneath the seemingly simple surface. Where the ball hits the paddle determines its trajectory, giving skilled players the ability to aim shots at specific brick clusters. Power-ups like multi-ball, fireball, and extended paddle add layers of strategy to each level. The genre has endured for nearly five decades because the core loop of bouncing, breaking, and catching remains deeply satisfying.