Text Adventure Commands | How to Play Cheat Sheet
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A text adventure describes a place in words and waits for you to say what to do. You answer with short commands, usually a verb and a noun: TAKE LAMP, GO NORTH, OPEN DOOR. The game reads them with a part called the parser.
Most text adventures understand the same core set of commands, and a handful of one-letter shortcuts save a lot of typing. This cheat sheet lists them, explains what each one is for, and ends with tips for when you are stuck.
Play Lantern Deep free, a text adventure in a flooded mine. You can type every command below, or just tap the words.
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The core commands
| Command | Shortcut | What it does |
|---|---|---|
| LOOK | L | Describes the room again, with its exits and anything lying about |
| EXAMINE thing | X thing | Looks closely at one thing. Often reveals a clue |
| TAKE thing | GET thing | Picks it up. TAKE ALL works in many games |
| DROP thing | Puts it down | |
| INVENTORY | I | Lists what you are carrying |
| GO NORTH | N | Moves north. Also S, E, W, and NE, NW, SE, SW in many games |
| UP / DOWN | U / D | Climbs stairs, ladders and shafts |
| OPEN / CLOSE thing | Doors, boxes, hatches | |
| UNLOCK thing WITH key | Some games accept just UNLOCK DOOR if you hold the key | |
| USE thing ON thing | Common in modern games; older ones prefer a specific verb | |
| PUT thing IN thing | Fill, insert, place | |
| PUSH / PULL / TURN thing | Levers, buttons, wheels and valves | |
| READ thing | Signs, notes and books | |
| TALK TO person | ASK person ABOUT thing | Conversation in games with characters |
| WAIT | Z | Lets a turn pass |
| AGAIN | G | Repeats your last command |
| UNDO | Takes back your last move, in games that allow it | |
| SAVE / RESTORE | Saves your place or loads it | |
| HINT / HELP | Many modern games have built-in hints |
The shortcuts worth learning first
- X for examine. You will type it more than anything else.
- N, S, E, W, U, D for moving. Some games also take IN and OUT.
- I for inventory, so you never forget the key in your pocket.
- L to look again after something changes.
- G to repeat, handy when pulling a lever three times.
How the parser reads you
- Verb first, then the noun. TAKE LAMP, not LAMP TAKE.
- Articles are ignored. TAKE THE LAMP and TAKE LAMP are the same.
- Use the words the game used. If the room mentions a *grate*, call it a grate, not a gate.
- One action at a time works everywhere; some games also accept chains like TAKE KEY THEN GO NORTH.
- Short is fine. Most parsers only need the first few letters of each word.
Commands in Lantern Deep
Lantern Deep understands the classic commands and a few of its own:
- LOOK, X, TAKE, GO (or N, S, E, W) work as above. Looking and examining are free; moving, taking and using burn lamp oil.
- USE key ON lock, for example USE CRANK ON LIFT CAGE. You can also type the shorter USE CRANK when there is only one thing it could go on.
- SET DIAL TO 3 1 4 for number locks, once you have found where somebody wrote the numbers down.
- CLIMB OUT at the rope line banks your relics. UP and LEAVE work too.
- I opens your bag, MAP opens the map, HINT gives a nudge, UNDO takes back any number of moves.
- It autocompletes as you type, and if it cannot match a command it suggests the three closest ones instead of saying "I don't understand".
Not keen on typing? Every highlighted word in the text is a button, and the bar at the bottom has the moves and the verbs.
Stuck? Try this
- Examine everything. Every noun in a room description is there for a reason, or a joke.
- Check your inventory. The answer is often already in your pocket.
- Draw a map. Box for each room, line for each exit. Unvisited exits are where the answers hide.
- Read the failure message. "The hinges are rusted solid" is the game telling you what it wants.
- Try the item on the obstacle. A key in your bag and a locked door in front of you is a strong hint.
- Use the hint button if there is one. A good hint system nudges first and only spells it out if you ask again.
Where to play
Start with Lantern Deep: free in the browser, no download, and it cannot be put into an unwinnable state. For a story you steer with choices instead of commands, try Valebound. For more picks, see our list of the best free text adventure games.
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