Simon Says Game Online | Free Memory Sequence Game
See 4 more games mentioned in this article
| Game | Type | |
|---|---|---|
| Simon Says | Memory | Play Free |
| Sequence Memory | Memory | Play Free |
| Number Memory | Memory | Play Free |
| Memory Match | Memory | Play Free |
What Is Simon Says?
The original Simon was an electronic game made by Milton Bradley in 1978. Four colored buttons — red, blue, green, yellow — lit up in a random sequence. You had to watch the pattern and repeat it back. The sequences got longer until you made a mistake. The browser version of Simon Says works exactly the same way. No batteries required. **[Play Simon Says Free →](/games/simon-says)**How to Play Simon Says Online
1. **Watch the pattern** — colored buttons will flash in a sequence. Pay attention to the order. 2. **Repeat it** — click (or tap) the buttons in the exact same order. 3. **Survive the next round** — the game adds one more step and plays the full sequence again. 4. **Keep going** — your goal is to correctly repeat the longest sequence you can. There is no time limit to watch the sequence. The timer only starts once you begin repeating. Take your time to memorize before clicking.Simon Says Tips: How to Get a High Score
**1. Chunk the sequence into groups.** Don't try to memorize 12 colors as 12 individual items. Group them into sets of 3-4: "red-blue-green, yellow-red-blue, green-yellow." This is the same method memory champions use for long digit sequences. **2. Say the colors out loud (or under your breath).** Encoding the sequence verbally — even just mumbling — activates a second memory channel alongside the visual one. Two encoding pathways are stronger than one. Most players who get past level 20 use some form of verbal rehearsal. **3. Associate colors with positions.** Red is top-left. Blue is top-right. Green is bottom-left. Yellow is bottom-right. Learning these positions until they're automatic means you're remembering spatial locations rather than abstract colors — usually easier for most people. **4. Watch, don't react.** Beginners make the mistake of trying to press each button as it lights up. Don't. Watch the entire sequence first. Then repeat it. Watching while trying to click simultaneously splits your attention and tanks your accuracy. **5. Start over fast when you miss.** Simon Says has an immediate restart. The moment you make a mistake, restart and go again. Frequent short sessions (10-15 minutes) build memory faster than long grinds.What Level Is Good at Simon Says?
Here's a rough benchmark based on typical play: | Level | What It Means | |-------|---------------| | 5-7 | Casual — most first-time players reach this | | 8-12 | Good — you're using basic strategy | | 13-18 | Very good — you're chunking or using verbal rehearsal | | 19-25 | Excellent — consistent memory athletes reach here | | 26+ | Elite — very few players get this far | Getting past level 15 consistently puts you in the top 10% of players. Level 20+ requires deliberate strategy, not just raw memory.Why Simon Says Is Good for Your Brain
Simon Says is a sequential working memory task. Each round, you hold the current sequence in working memory while adding one new item. This is the same cognitive process used in:- Following multi-step instructions
- Holding a conversation while taking notes
- Reading a paragraph and remembering the first sentence while processing the last
Other Memory Games to Try
If you like Simon Says, these related games will stretch your memory in different ways: **[Sequence Memory](/games/sequence-memory)** — squares light up on a grid instead of colored buttons. Harder than Simon Says at high levels because the positions are less predictable. **[Number Memory](/games/number-memory)** — memorize sequences of digits rather than colors. Great for benchmarking your digit span (most people max out at 7±2 digits). **[Memory Match](/games/memory-match)** — flip cards to find matching pairs. Tests visual/spatial memory rather than sequential memory. **[Timed Memory Match](/games/timed-memory-match)** — same card-matching mechanic with a countdown clock. Adds pressure that simulates real-world memory demands.Frequently Asked Questions
**Can I play Simon Says on mobile?** Yes. The colored buttons are large and designed for touch. Tap them to repeat the sequence. The game works on any mobile browser without downloading an app. **Is Simon Says the same as the party game?** The party game "Simon Says" (where a leader gives commands) is different from the electronic Simon game. The browser game is based on the electronic Simon device — color pattern memory, not the command-following party game. **Does Simon Says save my high score?** Yes. Your best score is saved automatically in your browser's local storage. It persists between sessions as long as you're using the same browser and haven't cleared your data. **What is a good Simon Says score for a 10-year-old?** Children ages 8-12 typically have slightly smaller working memory capacity than adults. Reaching level 8-10 is excellent for that age group. Regular practice will push the number higher over time. **Is there a trick to beating Simon Says?** There is no cheat or shortcut — the sequence is always random. But there are strategies: chunking, verbal rehearsal, and spatial anchoring (described above) are the three most effective. The players who score highest use at least one of these techniques consistently. **[Play Simon Says Free →](/games/simon-says)**Get weekly game picks in your inbox
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